der_sofc
DCM HUD
Das DCM HUD ist zurzeit nur für interne Zwecke auf sOU portiert. Da alle Rechte dem Eigentümer vorbehalten sind, gibt es keine Möglichkeit, dass dieses HUD der Allgemeinheit zur Verfügung gestellt werden kann!
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der_sofc
Das DCM HUD ist zurzeit nur für interne Zwecke auf sOU portiert. Da alle Rechte dem Eigentümer vorbehalten sind, gibt es keine Möglichkeit, dass dieses HUD der Allgemeinheit zur Verfügung gestellt werden kann!
der_sofc
Usage notice: The NYXIA broadcast design is intended exclusively for casts featuring teams of NYXIA eSports e.V. Using the name, logos or other protected NYXIA design elements for other purposes requires the author's prior express permission and, where applicable, permission from other rights holders. Rights granted by applicable open-source licences remain unaffected. NYXIA HUD brings together scores, player information and match presentation for CS2 broadcasts in a dark design with blue and pink side accents. Alongside the live view, it provides dedicated outputs for match preparation, breaks and the conclusion of a map. Features Live view with team logos, round scores, timer, series score and a map/pick strip. Two player rosters with agent portraits, observer slots, health, armour, kills, deaths, money, weapons and utility. Round kills appear as a fan of cards. An observer card for the spectated player with K/A/D, ammunition and – when supplied by the manager – HS% and ADR. These figures cover fully recorded rounds; partial statistics are marked. Radar with player positions and available bomb and grenade information, plus a killfeed supplied by the connected HLAE data source. Bomb and defuse progress, timeout indicators and an equipment overview during buy phases and breaks: weapons, utility, money, equipment value, loss bonus, remaining timeouts and round history. Round-winner and MVP announcements when the required events are available. Prematch with the team matchup, best-of format, recorded pick/ban history and a countdown to the saved match start time. A separate Fullscreen output for halftime/side changes and map/match endings, including player tables, results and the next map where applicable. It can automatically show Prematch before live game data first becomes available. A Content output with a transparent 4:3 opening, team matchup and map series for additional content in OBS. Customisation in sOU The HUD panel lets you edit the left and right matchbar headings and select the team timeout symbol (Automatic/Tactical or Technical). Competition details from match management take precedence in the corresponding headings. Team names, logos, match start time, series maps, picks/bans and competition branding are maintained in sOU. Configured competition sponsors can rotate in the buy/break area; the NYXIA panel has no separate sponsor-image fields. Requirements You need sOU with HUD API v2 support and the installed NYXIA package. The live display receives data through the local sOU service; CS2 Game State Integration provides the game state. HLAE-based radar positions and the killfeed require the corresponding sOU/HLAE connection. Values that are not supplied remain empty or appear as a dash. Prematch and match information only require a configured active match in sOU; a running GSI connection is not needed for those features. In OBS, add the required views as separate browser sources. The composition is designed for 16:9; 1920 × 1080 is a suitable canvas size. The main view and Fullscreen serve different purposes: Fullscreen remains transparent outside its intended phases. The HUD does not include a public demo mode.
der_sofc
sOU Default HUD is a clean Counter-Strike 2 broadcast overlay. Compact player cards, a clear scoreboard and a large observed-player card keep essential match information easy to follow. Features: Team logos, scores, round timer, and tournament, season and group information Player cards with health, money, kills, deaths, weapons and equipment Player portraits with distinct CT/T agent fallbacks, plus an optional agents-only mode Animated smoke, flash and fire effects masked to the visible silhouette of each portrait Radar with player positions, viewing directions, bomb and grenade effects Killfeed, map series and round results Dedicated prematch, lineup, map veto, break, results, statistics and player spotlight views Use the sOU panel to control scenes, visibility, branding and sponsors. The layout is designed for 1920×1080 and scales proportionally to other 16:9 resolutions. Displayed information depends on the available match, player and game data. Advanced radar features require suitable HLAE data.